Project: M

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2023

METAHUMAN数字人

Digital Human

 

 

第一次使用RealityCapture进行特征采样生成贴图模型,结合UE5的Metahuman的自定义网格体,打造一个完全属于自己的数字人。结合LiveLink工具,让数字人能够动起来RealityCapture和UE5的Metahuman让制作数字人的过程变得如此直观和触手可及。以往花费巨大工作量才能实现的创意过程现在只需要一台智能手机就可以,整个过程的从零到完成,并没有过多的技术门槛,而且最终的动画效果完全满足个人创作需求。

现如今,借助这些先进工具,任何人都能够创造出自己的数字人,大大降低了数字内容制作的门槛。这不仅为游戏开发者、电影制作者提供了无限可能,也为对数字创作感兴趣的普通人开辟了新天地。这就是技术时代带来的红利,让数字创作更加亲民化、个性化。

By using RealityCapture for feature sampling to generate texture models and integrating with UE5’s Metahuman for a customized mesh, I have successfully created a fully personalized digital human. With the addition of the LiveLink tool, this digital human can come to “life,” making the entire production process intuitive and accessible. This innovative application simplifies the previously complex creative process to just using a smartphone, significantly reducing technical barriers and fully meeting personal creative content needs.

Nowadays, with these advanced tools, anyone can create their own digital human, drastically lowering the barrier to digital content creation. This opens up limitless possibilities for game developers, filmmakers, and even ordinary individuals interested in digital creation. This is the dividend of the technology era, making digital creation more accessible and personalized for everyone.

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